
All of this is achieved through interesting spaces to explore, and their tightness allows the game to be dynamic within these spaces. Maybe it is a simple Nimp Relic, which is used to unlock powers, or perhaps you find a way to approach the quest in a completely different way.
#Weird west video games how to#
The scope is smartly used because many of these areas are handcrafted for exploration, and the game knows when and how to reward you for taking part. The West is not one open-world rather, many smaller areas travelled via an overworld map. The sense of exploration is alive, and it is easily the most rewarded method of gameplay in Weird West. Of course, there are many choices to be made, and they often are morally ambiguous in the outcome you are deciding on. Everything is written really well, and you meet so many intriguing characters along the journey that come in and out of the story at different points. Within each of these vignettes, you have an arc for each of the characters, underpinned by a central thematic dilemma whilst also uncovering more about the overall storyline in Weird West.

The story is broken up into five different journeys, during which you inhabit a different character from all ends of the West. The Journey you are on does live up to the titular weirdness, with much of the story content encompassing a haunting atmosphere, aided by excellent visuals and music that set the scene.

The way it weaves the Immersive Sim and RPG elements into an experience that will be different for every pioneer that takes the journey is first-rate, though there are some bumps along the way. There are lots of different systems to keep track of and fast and precise reactions are required, as well as the ability to solve problems independently without any guidance on how to do so.Weird West is an interesting game, and not in a sarcastically nice way, in a very genuine way. Still, it's important for parents and guardians to consider the maturity required to process the game content. The words “f**k,” “sh*t,” and “a*shole” appear in the dialogue.ġ0+ year-olds usually have the required skill to enjoy this game. Some sequences depict corpses lying in large pools of blood or piles of bones, blood, and flesh zombies are occasionally seen with exposed bones and/or missing chunks of flesh. Some classes of gunslinger have the option to eat corpses, resulting in chewing sounds and splashes of blood. Players use pistols, shotguns, rifles, and dynamite to kill enemies combat is highlighted by gunfire, cries of pain, and blood-splatter effects. In the US, ESRB state: From a top-down perspective, players explore towns and camps while performing missions, collecting resources, and engaging in shootouts with a variety of enemies (e.g., bandits/outlaws/townsfolk wraiths, zombies, sirens). Rated PEGI 16 for Strong Violence and Strong Language. For those willing to go along with this emergent approach to storytelling there can be some fascinating and unexpected moments unique to you and your choices. It's a game about how your presence affects the world rather than a strong premeditated narrative. The result is a game that offers an unusual mix of game-altering dialogue, branching and intertwining narratives, and the option to choose violence or cunning. Many parts of the game offer choices between fast-paced combat or more methodical methods to complete a mission non-violently. This can change how each story unfolds drastically. In this way, you explore the world, talk to locals and choose how things progress with your actions. In each person you inhabit, you discover a different story. You play a consciousness that's transferred into different bodies by a shadowy group of people.

Every action has consequences, from making or losing allies or squandering your reputation which makes for an unusual, bizarre and engaging experience.Įach of the five stories is set in a strange world called The West, where man-eating monsters and cannibals coexist with robbers and bandits.

You explore the world and talk to townsfolk, but rather than a pre-build story, it's your choices that direct how things unfold: shooting and violence or thoughtfulness and cunning. Weird West is a role-playing game set in the supernatural wild west, where you play five different related stories.
